Archive for the 'Indie Games' Category

Review: Unity of Command

Unity of Command is a wargame. It’s also absolutely, incontrovertibly brilliant. And I don’t just mean for hardened wargame veterans. Interested? You should definitely take a look at my review for Gamedot. Go on!


(it’s a more exciting game than this makes it look)

Review: To The Moon

I’ve sat on my fingers for a little while, because I wasn’t really sure what to say about this. It’s thanks to the wonderful John Walker that this game came to my attention, but it took me a few weeks to give it a look in. I was mostly too busy turning 27, writing reviews, and being deathly ill. Not necessarily in that order.

Finally, last Thursday, I got around to playing it. I started at 23:30, thinking I’d give it a quick go before bed, and finish it the next day. Next thing I know, it’s 3:00, my eyes are sore from sobbing, and the game is over.

So it’s a great game then, yeah? Well, yes. And yet, it’s not quite that simple.


Continue reading ‘Review: To The Moon’

Review: Rock of Ages

Rock of Ages is a bloody good game, which some people just don’t fully appreciate. These people are silly. You can learn exactly what makes it a glorious, witty, joyful piece of entertainment that everybody should own by reading my full review at Gamedot.

It looks like this:

(the game, not my review)

Review: E.Y.E: Divine Cybermancy

Phew, that’s an awful lot of punctuation up there! Um, anyway, my review of E.Y.E has gone up at Gamedot. The game is definitely a bit of a curio, and I really recommend reading about it. It’s flawed, but interesting, and worth consideration.

For once I’m not going to offer any quotes from my review, as this is a game that, if described in snippets, will either sound far more broken, or far more brilliant, than it deserves. Well, actually, there is one thing I can quote from my review, one thing that does summarise the game pretty well:

It’s complicated.

You can read the full review here.

Review: Insanely Twisted Shadow Planet (Xbox Live Arcade)

Another link to a review on Gamedot, I’m afraid. This time it’s of Insanely Twisted Shadow Planet, the 2D metroidvania game released as last week’s Summer of Arcade title. It goes a little something like this:

A world of forms. Undulating, oppressive forests teeming with alien life. Smooth ice caverns, sharp and cold. The ocean depths, all muffled noise and fading light. A broken hub of technology, dark and neon, made of harsh corners and sparks. This is the world of Insanely Twisted Shadow Planet, a world at once fragmented and whole. Each environment has a distinct character, yet feels a part of a single cohesive entity, united by the encroaching plant life which engulfs much of the planet, and the unique silhouetted graphical style which permeates throughout.

Into this world the player is thrust: not only are they an outsider exploring this strange and dangerous planet, but so too their character, a being whose solar system has just received an uninvited guest in the form of said planet. The stage is set for a game of gradual exploration; of upgrades and hidden areas. There’s a name for this genre: metroidvania. Only, where that suggests a 2D platformer, Insanely Twisted Shadow Planet eschews such trappings, taking the form of a twin-stick shooter. Albeit an unusually thoughtful, slow paced one.

And carries on in that way. If you want to know what I thought about it, you can find the full review here.

Review: Bastion (Xbox Live Arcade)

It’s typical, really. You leave town for a few days, and everything falls apart.

Literally.


Continue reading ‘Review: Bastion (Xbox Live Arcade)’

Review: SpaceChem

I bloody well hate SpaceChem. A game of about synthesising chemicals, it may not require that the player have a working knowledge of chemistry to play it, but it will force them to focus all of their energies working out how in the sodding hell they’re going to go about splitting and fusing the necessary elements to successfully complete each level.
Continue reading ‘Review: SpaceChem’


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