Archive for January, 2012

Review: Discworld: Ankh-Morpork

Well, I kept that a secret from you. Not only am I a super-cool computer gamer, I also have a taste for board games. So much so that I’ve started writing for the lovely site Caution: Small Parts. I’ve already written a little rant for them (about why Memoir ’44 is Bad and You are a Bad Person for liking it), but thought this had a slightly higher chance of being of interest to readers of this blog. It is, as the title might hint, a review of the board game Discworld: Ankh-Morpork. Is it any good? Only of interest to Discworld fans? Not even that? If you’re at all curious about the game, you can read my review here.

Preview: Warlock: Master of the Arcane

I don’t often write previews, it must be said. They’re always difficult to judge – do you assume that the developers will fix certain flaws, and so gloss over them, focussing on the potential qualities of the game? Or do you draw attention to those issues you spot, in the hope that the developers take note – or, at the worst, that your readers will have had forewarning – but at the risk of killing interest in the title prematurely? It’s a difficult balance to strike. Still, having spent a good while trying out the pre-release of Warlock, I thought it only fair to put together a preview of it for Gamedot. If you’re interested in 4X strategy games, or just want a sneak peak at one of Paradox’s upcoming releases, you might want to take a look.

If not, well, you’ve always this picture of the game to look upon instead:

Review: Unity of Command

Unity of Command is a wargame. It’s also absolutely, incontrovertibly brilliant. And I don’t just mean for hardened wargame veterans. Interested? You should definitely take a look at my review for Gamedot. Go on!


(it’s a more exciting game than this makes it look)


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