Archive for November, 2011

Review: To The Moon

I’ve sat on my fingers for a little while, because I wasn’t really sure what to say about this. It’s thanks to the wonderful John Walker that this game came to my attention, but it took me a few weeks to give it a look in. I was mostly too busy turning 27, writing reviews, and being deathly ill. Not necessarily in that order.

Finally, last Thursday, I got around to playing it. I started at 23:30, thinking I’d give it a quick go before bed, and finish it the next day. Next thing I know, it’s 3:00, my eyes are sore from sobbing, and the game is over.

So it’s a great game then, yeah? Well, yes. And yet, it’s not quite that simple.


Continue reading ‘Review: To The Moon’

Review: Saints Row The Third

Some people think that the latest release in the Saints Row franchise is crude, dumb and offensive. Some think it’s just clumsy. Others think it’s liberating, hilarious, and clever. And some people just think it’s a pretty decent GTA-clone. But the question that we should all be asking, the question that nobody has asked until now, is what does Saints Row The Third think about Saints Row The Third? Find out by taking a look at my… I mean, Saints Row The Third’s review of Saints Row The Third, over at Gamedot.

Review: Assassin’s Creed: Revelations

Ubisoft seem determined to turn the Assassin’s Creed series into an annually-released franchise: is this multi-developer release proof of the folly of that decision, or does it in fact validate their plans? Take a look at my review at Gamedot to find out!

One thing’s for sure, it’s quite the looker:

Review: Sonic Generations

Gosh. It feels like my childhood again. Two 2D platform games in two weeks. But is this yet another lazy cash in from SEGA, or has Sonic finally found his groove again? Find out in my review at Gamedot.

Destructive Criticism, or how not to argue your position

This is a post inspired by a slew of recent articles, including discussions of the language used in Batman: Arkham City; critical reviews of a popular game; coverage of a questionable choice of song at Blizzcon; and reports of being treated differently as a journalist because of your sex. A very many of the latter, in fact. Only, it’s not so much inspired by the articles as the responses they’ve garnered.

Responses are important. Arguments demand counter-arguments, and direct comments allow for immediate challenges to be made – challenges which can be important and useful. Unfortunately, the useful, considered arguments that could help develop a dialog are regularly drowned out by the cacophony of mindless prattle that fills comment threads, prattle which serves no purpose beyond boosting the ego of the petty people behind them, and that’s a damned shame. So it’s to these commentators that this piece is addressed. Rather than taking to task individual comments from specific articles, I’m going to tackle the generic forms of, and subjects covered by, these comments.

Continue reading ‘Destructive Criticism, or how not to argue your position’


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