Archive for April, 2009

Review: Fallout 3 (360)

Well, I’m a little behind the times with this one. In all honesty, I bought and played through this game a good while ago, but wasn’t writing at the time. And, no, this isn’t particularly timely in any sense: the game’s been reviewed wide and far, critically acclaimed, and plenty of better people than I have already gone over the game’s qualities. But still, the inner egotist encourages me to put my own thoughts in writing, and who am I to argue?

Let’s get the quick and dull facts out of the way, shall we: yes, this is from the people who brought us Oblivion; yes it’s another freeform first-person RPG, only this time with a post-apocalyptic backdrop borrowed from Black Isle’s celebrated Fallout series; yes, Liam Neeson is in it. Right, on to more interesting things.
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Review: Speed Racer

Go Speed Racer, go! Right into the bottom of the bargain bin. It’s no secret that the Wachowski brothers’ glorious renewal of the Speed Racer franchise didn’t exactly set the box office on fire. Criticised as being too convoluted for a children’s movie, and too simplistic for adults, it crashed and burned like any old villain of the week. But was it really deserving of such critical abuse – or commercial failure?
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Review: Defense Grid

Raspberries and laser-death. Not the most likely of bedfellows, perhaps, but a pairing Hidden Path software have seen fit to create. Fortunately, their willingness to experiment didn’t end there.¬†Defense Grid¬†sees fit to marry the ever-popular ‘tower defence’ genre to retail-quality polish, including a full 3D engine and an actual storyline. Less pleasingly, it also defies conventional wisdom with its relatively high price point ($20 rrp).
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